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Vehicles in GTA VI: the cars Rockstar has named, and how stealing them works

Rockstar has named six GTA VI vehicles, from the '95 Grotti Cheetah to a Crest kayak, and explained car theft: some cars need tools like a Slim Jim or a key cloner, trackers can call the police, and an app tells you what a car is worth. There's a ride-share app for quick trips. No full vehicle list exists.

Illustration: a car under a red cover in a neon-lit waterfront garage at night

For a long time the official vehicle record of GTA VI was "you can drive". It's a lot fuller now: Rockstar has named specific vehicles and explained how stealing them works.

Verdict: Confirmed: official footage shows driving across Leonida; Rockstar has named six vehicles in its Ultimate Edition list; and it has described how car theft works, with tools, alarms, trackers and an app called WAiNK. GTA VI also has a ride-share app, RydeMe, for quick trips. Not confirmed: any full vehicle list, count or class breakdown.

Which vehicles has Rockstar named in GTA VI?

Six, all in Rockstar's own list of what the Ultimate Edition adds:

  • the '95 Grotti Cheetah, "Grotti's signature mid '90s sports car"
  • a Dinka Enduro motorcycle and a Crest kayak, among what Rockstar calls Jason's safehouse vehicles
  • Jason's own Vapid Ganado, a well-worn low-riding pickup, with an exclusive retro modkit
  • a Shitzu Squalo boat, docked at Washington Beach
  • a '67 Vapid Dominator Buggy for off-roading around Mount Kalaga, kept at the Paradise Garage

These are edition extras. The Ganado is the exception in one way: Rockstar describes it as Jason's own pickup, and what the Ultimate Edition adds is a modkit for it. The list also names two mod shops, Rideout Customs and One-Eyed Willie's, that only open with the Ultimate Edition.

Official footage shows a lot more on the road, but Rockstar hasn't named it.

How does stealing cars work in GTA VI?

It's no longer one button. "Previously, you could just press triangle to automatically hotwire and steal any vehicle that you wanted," Rockstar North co-studio head Rob Nelson told IGN. Now:

  • Some parked cars need tools you get further into the story. "This car needs a key cloner. This other car will just need a Slim Jim." The Extended Look shows Jason using a Slim Jim.
  • You can always carjack a driver. The tool rule is for parked cars.
  • Some cars fight back. Expensive ones can have alarms or GPS trackers that alert the police.
  • WAiNK, a phone app, tells you what you're dealing with: whether the car is locked, alarmed or tracked, what it's worth at a Pay 'n' Spray or a specialty fence, and what it would cost to register it as your own.

Are there e-scooters in GTA VI?

Reportedly, and they'd be a series first. YouTuber El Rubius, who watched Rob Nelson play for nearly three hours, says Jason rode an e-scooter and could kick people while riding it. He also describes Jason and Lucia hiding in a car's trunk, and swinging the driver's door open mid-drive to knock someone over. Rockstar hasn't shown any of it, and it rests on one creator's account: Inference, Moderate confidence.

Is there fast travel in GTA VI?

Yes, of a kind: RydeMe, an in-game ride-share app you can use to get around quickly. What a ride costs, and whether there are other fast-travel options, Rockstar hasn't said.

Is there a full GTA VI vehicle list?

No. Six named vehicles and a lot of unnamed footage is the whole official record. Every mainline game has shipped a big garage of cars, bikes, boats and aircraft, so expecting the same is reasonable, but that's series history, not information about this game. Vehicle lists and spawn locations in circulation trace to unofficial material, and the more detailed they sound, the more suspicious you should be.

How much is known about GTA VI's vehicles?

Enough to know how they work, not what they all are. Rockstar has named a handful, explained how you get hold of them and what they're worth, and left the garage itself for release.

What changes this: Rockstar naming more vehicles or classes, or publishing a list. The released game on 19 November 2026 settles the garage.

Sources

References

Public sources used across this briefing. A source can support several claims and is listed once per role.

Official & primary sources

  • Rockstar Games Official media https://www.rockstargames.com/VI

Reporting & media

  • Kotaku Reputable outlet https://kotaku.com/exclusive-vehicles-guns-and-more-heres-everything-included-in-the-grand-theft-auto-6-ultimate-edition-2000709941
  • GamingBolt Reputable outlet https://gamingbolt.com/grand-theft-auto-6-is-making-driving-navigation-and-stealing-vehicles-more-challenging

Evidence

Claim record

This briefing is built on 5 classified public-record claims tracked by Vice Atlas — each one graded on its own, and re-graded as official sources land.

Open the claim record — 5 claims
  • Confirmed High confidence

    Rockstar's official GTA VI media depicts open-world action in Leonida, including driving and on-foot sequences.

  • Confirmed Very High confidence

    The Grand Theft Auto VI: Ultimate Edition adds named vehicles, weapons and outfits, five shops that are only open with the Ultimate Edition, a garage where stolen goods can be stored for fencing, and two extra pieces of content: a raid on a gang compound and a classic-car commission.

  • Confirmed Very High confidence

    In GTA VI some parked cars can only be stolen once Jason and Lucia have the right tools, such as a Slim Jim or a key cloner, though any driver can always be carjacked; some vehicles have alarms or GPS trackers that alert police, and a phone app called WAiNK shows a car's security, its value to a fence and its registration cost.

  • Confirmed High confidence

    GTA VI has an in-game ride-share app, RydeMe, that can be used to travel quickly around Leonida.

  • Inference Moderate confidence

    GTA VI has rideable e-scooters, and in a session shown to El Rubius Jason could hide in a car's trunk and open his door while driving to hit people.

Vice Atlas classifies the claims inside each briefing. The briefing itself is an editorial summary, not a standalone truth label. See our methodology.